{"version":1,"locale":"en","articles":{"/map-locations/map-runtime-enums-and-boundaries":{"version":1,"id":"/map-locations/map-runtime-enums-and-boundaries","locale":"en","path":"/map-locations/map-runtime-enums-and-boundaries","title":"Map states and travel rules | Dawnwalker Wiki","description":"When a route feels blocked, check marker state, region allegiance, tower progress, and the day/night condition before abandoning the objective.","heading":"Map states and travel rules","bodyHtml":"<article data-page-title=\"Map states and travel rules | Dawnwalker Wiki\" data-page-description=\"When a route feels blocked, check marker state, region allegiance, tower progress, and the day/night condition before abandoning the objective.\" class=\"mx-auto max-w-3xl px-4 py-12 sm:py-16\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm active\" href=\"/map-locations/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to map and locations</a><p class=\"text-muted-foreground mt-8 text-xs tracking-wide uppercase\">Travel systems</p><h1 class=\"mt-2 font-serif text-4xl\">Map states and travel rules</h1><p class=\"text-foreground/90 mt-6 leading-7\">When a route feels blocked, check marker state, region allegiance, tower progress, and the day/night condition before abandoning the objective.</p><section class=\"bg-card/40 border-border mt-8 rounded-sm border p-5 sm:p-6\"><h2 class=\"font-serif text-xl\">Make every trip count</h2><p class=\"text-muted-foreground mt-2 leading-relaxed\">Before leaving, check the region, phase, objective, and return path. A short detour is often worth more than a rushed cross-valley trip.</p></section><div class=\"mt-8 flex flex-wrap gap-4 text-sm\"><a href=\"/map/\" class=\"text-primary underline underline-offset-4\">Open interactive map</a><a href=\"/locations/\" class=\"text-primary underline underline-offset-4\">Browse named locations</a></div></article>\n"},"/map-locations/map-targets-and-states":{"version":1,"id":"/map-locations/map-targets-and-states","locale":"en","path":"/map-locations/map-targets-and-states","title":"Map markers and phases | Dawnwalker Wiki","description":"Read a marker by where it appears, when it is visible, and whether it is tied to a quest or the open world. That keeps the map useful instead of noisy.","heading":"Map markers and phases","bodyHtml":"<article data-page-title=\"Map markers and phases | Dawnwalker Wiki\" data-page-description=\"Read a marker by where it appears, when it is visible, and whether it is tied to a quest or the open world. That keeps the map useful instead of noisy.\" class=\"mx-auto max-w-3xl px-4 py-12 sm:py-16\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm active\" href=\"/map-locations/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to map and locations</a><p class=\"text-muted-foreground mt-8 text-xs tracking-wide uppercase\">Map markers and timing</p><h1 class=\"mt-2 font-serif text-4xl\">Map markers and phases</h1><p class=\"text-foreground/90 mt-6 leading-7\">Read a marker by where it appears, when it is visible, and whether it is tied to a quest or the open world. That keeps the map useful instead of noisy.</p><section class=\"bg-card/40 border-border mt-8 rounded-sm border p-5 sm:p-6\"><h2 class=\"font-serif text-xl\">Make every trip count</h2><p class=\"text-muted-foreground mt-2 leading-relaxed\">Before leaving, check the region, phase, objective, and return path. A short detour is often worth more than a rushed cross-valley trip.</p></section><div class=\"mt-8 flex flex-wrap gap-4 text-sm\"><a href=\"/map/\" class=\"text-primary underline underline-offset-4\">Open interactive map</a><a href=\"/locations/\" class=\"text-primary underline underline-offset-4\">Browse named locations</a></div></article>\n"},"/map-locations/map-time-and-progress":{"version":1,"id":"/map-locations/map-time-and-progress","locale":"en","path":"/map-locations/map-time-and-progress","title":"Time and route planning | Dawnwalker Wiki","description":"Some objectives belong to a specific phase, and some routes become shorter or safer after a phase change. Use that rhythm to schedule the month.","heading":"Time and route planning","bodyHtml":"<article data-page-title=\"Time and route planning | Dawnwalker Wiki\" data-page-description=\"Some objectives belong to a specific phase, and some routes become shorter or safer after a phase change. Use that rhythm to schedule the month.\" class=\"mx-auto max-w-3xl px-4 py-12 sm:py-16\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm active\" href=\"/map-locations/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to map and locations</a><p class=\"text-muted-foreground mt-8 text-xs tracking-wide uppercase\">Time and progress</p><h1 class=\"mt-2 font-serif text-4xl\">Time and route planning</h1><p class=\"text-foreground/90 mt-6 leading-7\">Some objectives belong to a specific phase, and some routes become shorter or safer after a phase change. Use that rhythm to schedule the month.</p><section class=\"bg-card/40 border-border mt-8 rounded-sm border p-5 sm:p-6\"><h2 class=\"font-serif text-xl\">Make every trip count</h2><p class=\"text-muted-foreground mt-2 leading-relaxed\">Before leaving, check the region, phase, objective, and return path. A short detour is often worth more than a rushed cross-valley trip.</p></section><div class=\"mt-8 flex flex-wrap gap-4 text-sm\"><a href=\"/map/\" class=\"text-primary underline underline-offset-4\">Open interactive map</a><a href=\"/locations/\" class=\"text-primary underline underline-offset-4\">Browse named locations</a></div></article>\n"},"/map-locations/poi-encounter-types":{"version":1,"id":"/map-locations/poi-encounter-types","locale":"en","path":"/map-locations/poi-encounter-types","title":"Places and encounters | Dawnwalker Wiki","description":"Use each point of interest as a route decision: investigate, fight, climb, shop, or save it for the phase that makes the encounter safer.","heading":"Places and encounters","bodyHtml":"<article data-page-title=\"Places and encounters | Dawnwalker Wiki\" data-page-description=\"Use each point of interest as a route decision: investigate, fight, climb, shop, or save it for the phase that makes the encounter safer.\" class=\"mx-auto max-w-3xl px-4 py-12 sm:py-16\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm active\" href=\"/map-locations/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to map and locations</a><p class=\"text-muted-foreground mt-8 text-xs tracking-wide uppercase\">Places and encounters</p><h1 class=\"mt-2 font-serif text-4xl\">Places and encounters</h1><p class=\"text-foreground/90 mt-6 leading-7\">Use each point of interest as a route decision: investigate, fight, climb, shop, or save it for the phase that makes the encounter safer.</p><section class=\"bg-card/40 border-border mt-8 rounded-sm border p-5 sm:p-6\"><h2 class=\"font-serif text-xl\">Make every trip count</h2><p class=\"text-muted-foreground mt-2 leading-relaxed\">Before leaving, check the region, phase, objective, and return path. A short detour is often worth more than a rushed cross-valley trip.</p></section><div class=\"mt-8 flex flex-wrap gap-4 text-sm\"><a href=\"/map/\" class=\"text-primary underline underline-offset-4\">Open interactive map</a><a href=\"/locations/\" class=\"text-primary underline underline-offset-4\">Browse named locations</a></div></article>\n"},"/map-locations/population-and-spawn-schema":{"version":1,"id":"/map-locations/population-and-spawn-schema","locale":"en","path":"/map-locations/population-and-spawn-schema","title":"Encounters and activity | Dawnwalker Wiki","description":"Crowds, patrols, camps, and roaming encounters make the same route feel different at different times. Leave room for an unexpected fight when planning a long trip.","heading":"Encounters and activity","bodyHtml":"<article data-page-title=\"Encounters and activity | Dawnwalker Wiki\" data-page-description=\"Crowds, patrols, camps, and roaming encounters make the same route feel different at different times. Leave room for an unexpected fight when planning a long trip.\" class=\"mx-auto max-w-3xl px-4 py-12 sm:py-16\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm active\" href=\"/map-locations/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to map and locations</a><p class=\"text-muted-foreground mt-8 text-xs tracking-wide uppercase\">Roaming encounters</p><h1 class=\"mt-2 font-serif text-4xl\">Encounters and activity</h1><p class=\"text-foreground/90 mt-6 leading-7\">Crowds, patrols, camps, and roaming encounters make the same route feel different at different times. Leave room for an unexpected fight when planning a long trip.</p><section class=\"bg-card/40 border-border mt-8 rounded-sm border p-5 sm:p-6\"><h2 class=\"font-serif text-xl\">Make every trip count</h2><p class=\"text-muted-foreground mt-2 leading-relaxed\">Before leaving, check the region, phase, objective, and return path. A short detour is often worth more than a rushed cross-valley trip.</p></section><div class=\"mt-8 flex flex-wrap gap-4 text-sm\"><a href=\"/map/\" class=\"text-primary underline underline-offset-4\">Open interactive map</a><a href=\"/locations/\" class=\"text-primary underline underline-offset-4\">Browse named locations</a></div></article>\n"},"/map-locations/quest-and-phase-markers":{"version":1,"id":"/map-locations/quest-and-phase-markers","locale":"en","path":"/map-locations/quest-and-phase-markers","title":"Quest markers | Dawnwalker Wiki","description":"Separate main, side, story, point-of-interest, daytime, nighttime, and time-sensitive objectives so your route stays focused.","heading":"Quest markers","bodyHtml":"<article data-page-title=\"Quest markers | Dawnwalker Wiki\" data-page-description=\"Separate main, side, story, point-of-interest, daytime, nighttime, and time-sensitive objectives so your route stays focused.\" class=\"mx-auto max-w-3xl px-4 py-12 sm:py-16\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm active\" href=\"/map-locations/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to map and locations</a><p class=\"text-muted-foreground mt-8 text-xs tracking-wide uppercase\">Quest markers</p><h1 class=\"mt-2 font-serif text-4xl\">Quest markers</h1><p class=\"text-foreground/90 mt-6 leading-7\">Separate main, side, story, point-of-interest, daytime, nighttime, and time-sensitive objectives so your route stays focused.</p><section class=\"bg-card/40 border-border mt-8 rounded-sm border p-5 sm:p-6\"><h2 class=\"font-serif text-xl\">Make every trip count</h2><p class=\"text-muted-foreground mt-2 leading-relaxed\">Before leaving, check the region, phase, objective, and return path. A short detour is often worth more than a rushed cross-valley trip.</p></section><div class=\"mt-8 flex flex-wrap gap-4 text-sm\"><a href=\"/map/\" class=\"text-primary underline underline-offset-4\">Open interactive map</a><a href=\"/locations/\" class=\"text-primary underline underline-offset-4\">Browse named locations</a></div></article>\n"},"/map-locations/regions-and-glossary-locations":{"version":1,"id":"/map-locations/regions-and-glossary-locations","locale":"en","path":"/map-locations/regions-and-glossary-locations","title":"Regions and landmarks | Dawnwalker Wiki","description":"Use the region list to group quests, vendors, landmarks, and rewards before you spend a segment crossing the valley.","heading":"Regions and landmarks","bodyHtml":"<article data-page-title=\"Regions and landmarks | Dawnwalker Wiki\" data-page-description=\"Use the region list to group quests, vendors, landmarks, and rewards before you spend a segment crossing the valley.\" class=\"mx-auto max-w-3xl px-4 py-12 sm:py-16\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm active\" href=\"/map-locations/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to map and locations</a><p class=\"text-muted-foreground mt-8 text-xs tracking-wide uppercase\">Regions and locations</p><h1 class=\"mt-2 font-serif text-4xl\">Regions and landmarks</h1><p class=\"text-foreground/90 mt-6 leading-7\">Use the region list to group quests, vendors, landmarks, and rewards before you spend a segment crossing the valley.</p><section class=\"bg-card/40 border-border mt-8 rounded-sm border p-5 sm:p-6\"><h2 class=\"font-serif text-xl\">Make every trip count</h2><p class=\"text-muted-foreground mt-2 leading-relaxed\">Before leaving, check the region, phase, objective, and return path. A short detour is often worth more than a rushed cross-valley trip.</p></section><div class=\"mt-8 flex flex-wrap gap-4 text-sm\"><a href=\"/map/\" class=\"text-primary underline underline-offset-4\">Open interactive map</a><a href=\"/locations/\" class=\"text-primary underline underline-offset-4\">Browse named locations</a></div></article>\n"},"/map-locations/vendors-and-travel-points":{"version":1,"id":"/map-locations/vendors-and-travel-points","locale":"en","path":"/map-locations/vendors-and-travel-points","title":"Vendors and travel | Dawnwalker Wiki","description":"Keep vendors, fast travel, houses, villages, and other services in your route notes. A short stop can be more valuable than carrying a missing item into a fight.","heading":"Vendors and travel","bodyHtml":"<article data-page-title=\"Vendors and travel | Dawnwalker Wiki\" data-page-description=\"Keep vendors, fast travel, houses, villages, and other services in your route notes. A short stop can be more valuable than carrying a missing item into a fight.\" class=\"mx-auto max-w-3xl px-4 py-12 sm:py-16\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm active\" href=\"/map-locations/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to map and locations</a><p class=\"text-muted-foreground mt-8 text-xs tracking-wide uppercase\">Vendors and travel</p><h1 class=\"mt-2 font-serif text-4xl\">Vendors and travel</h1><p class=\"text-foreground/90 mt-6 leading-7\">Keep vendors, fast travel, houses, villages, and other services in your route notes. A short stop can be more valuable than carrying a missing item into a fight.</p><section class=\"bg-card/40 border-border mt-8 rounded-sm border p-5 sm:p-6\"><h2 class=\"font-serif text-xl\">Make every trip count</h2><p class=\"text-muted-foreground mt-2 leading-relaxed\">Before leaving, check the region, phase, objective, and return path. A short detour is often worth more than a rushed cross-valley trip.</p></section><div class=\"mt-8 flex flex-wrap gap-4 text-sm\"><a href=\"/map/\" class=\"text-primary underline underline-offset-4\">Open interactive map</a><a href=\"/locations/\" class=\"text-primary underline underline-offset-4\">Browse named locations</a></div></article>\n"},"/map-locations/world-streaming-and-transport":{"version":1,"id":"/map-locations/world-streaming-and-transport","locale":"en","path":"/map-locations/world-streaming-and-transport","title":"Travel across the valley | Dawnwalker Wiki","description":"Long crossings are easiest when you combine nearby objectives, travel services, and the phase-specific abilities in your build.","heading":"Travel across the valley","bodyHtml":"<article data-page-title=\"Travel across the valley | Dawnwalker Wiki\" data-page-description=\"Long crossings are easiest when you combine nearby objectives, travel services, and the phase-specific abilities in your build.\" class=\"mx-auto max-w-3xl px-4 py-12 sm:py-16\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm active\" href=\"/map-locations/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to map and locations</a><p class=\"text-muted-foreground mt-8 text-xs tracking-wide uppercase\">Travel systems</p><h1 class=\"mt-2 font-serif text-4xl\">Travel across the valley</h1><p class=\"text-foreground/90 mt-6 leading-7\">Long crossings are easiest when you combine nearby objectives, travel services, and the phase-specific abilities in your build.</p><section class=\"bg-card/40 border-border mt-8 rounded-sm border p-5 sm:p-6\"><h2 class=\"font-serif text-xl\">Make every trip count</h2><p class=\"text-muted-foreground mt-2 leading-relaxed\">Before leaving, check the region, phase, objective, and return path. A short detour is often worth more than a rushed cross-valley trip.</p></section><div class=\"mt-8 flex flex-wrap gap-4 text-sm\"><a href=\"/map/\" class=\"text-primary underline underline-offset-4\">Open interactive map</a><a href=\"/locations/\" class=\"text-primary underline underline-offset-4\">Browse named locations</a></div></article>\n"}}}