{"version":1,"locale":"en","articles":{"/guides/mihai-sword-arbiter-armor":{"version":1,"id":"/guides/mihai-sword-arbiter-armor","locale":"en","path":"/guides/mihai-sword-arbiter-armor","title":"St. Mihai's Sword & Arbiter Armor: Shards, Repair & Rituals","description":"Track St. Mihai's broken sword and three shards, the repair at Uriashi Hermitage, and the separate rituals for the sword and Arbiter armor.","heading":"St. Mihai’s sword and Arbiter armour: parts, maps, and the final rituals","bodyHtml":"<article data-page-title=\"St. Mihai's Sword &amp; Arbiter Armor: Shards, Repair &amp; Rituals\" data-page-description=\"Track St. Mihai's broken sword and three shards, the repair at Uriashi Hermitage, and the separate rituals for the sword and Arbiter armor.\" class=\"mx-auto max-w-3xl\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm font-medium transition-colors active\" href=\"/guides/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to guides</a><header class=\"border-border mt-8 mb-6 border-b pb-6\"><h1 class=\"text-foreground text-3xl font-semibold tracking-tight md:text-4xl\">St. Mihai’s sword and Arbiter armour: parts, maps, and the final rituals</h1><p class=\"text-muted-foreground mt-3\">Find the broken sword and three shards, collect four armour materials, and finish the rituals that turn restored equipment into its enhanced form.</p><div class=\"text-muted-foreground mt-4 flex flex-wrap items-center gap-4 text-sm\"><span class=\"inline-flex items-center gap-1.5\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-calendar size-4\" aria-hidden=\"true\"><path d=\"M8 2v4\"></path><path d=\"M16 2v4\"></path><rect width=\"18\" height=\"18\" x=\"3\" y=\"4\" rx=\"2\"></rect><path d=\"M3 10h18\"></path></svg>Updated Sep 17, 2026</span><span class=\"inline-flex items-center gap-2\"><a href=\"/#editorial\" class=\"underline underline-offset-4\">Dawnwalker Wiki</a></span></div></header><aside class=\"dw-quick-answer\" data-quick-answer=\"true\"><h2>Why is the restored sword not the imbued sword?</h2><p>The broken sword and three shards lead to the repair at Uriashi Hermitage. Repair and imbuing are separate stages: the sword ritual follows restoration. The Arbiter armor has its own materials and ritual, so completing the sword does not complete the armor route.</p><nav><a href=\"/recommendations/gameplay/st-mihai-sword-states/\">Identify the sword&#39;s current state</a><a href=\"/guides/early-legendary-gear/\">Browse earlier gear pickups</a></nav></aside><nav aria-label=\"In this guide\" class=\"border-border bg-card mb-8 rounded-xl border px-5 py-4\"><p class=\"mb-3 text-sm font-semibold\">In this guide</p><ol class=\"grid gap-x-6 gap-y-2 text-sm sm:grid-cols-2\"><li><a href=\"#start-at-the-cathedral-well-by-night\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">01</span>Start at the cathedral well by night</a></li><li><a href=\"#three-shards-including-one-that-has-moved\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">02</span>Three shards, including one that has moved</a></li><li><a href=\"#restore-the-sword-then-temper-it\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">03</span>Restore the sword, then temper it</a></li><li><a href=\"#arbiter-armour-the-letter-and-four-materials\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">04</span>Arbiter armour: the letter and four materials</a></li><li><a href=\"#finish-the-armour-enhancement\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">05</span>Finish the armour enhancement</a></li></ol></nav><div class=\"text-foreground/90 text-[15px] leading-7\"><p class=\"text-foreground/90 mt-2 leading-7\">The easily missed step in both equipment chains comes after the blacksmith: <strong class=\"text-foreground font-semibold\">the restored sword and crafted armour are not their final enhanced forms</strong>. Follow the remaining ritual objectives. Plan this as a substantial equipment questline with crypts, monsters, and dangerous camps, rather than an effortless first-night pickup.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">If you have only just left the prologue, start with the <a href=\"/guides/early-legendary-gear/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">early legendary route</a>.</p>\n<h2 id=\"start-at-the-cathedral-well-by-night\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Start at the cathedral well by night</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">The supplied video approaches the well near Swartrau cathedral at night. Investigate the body and thief&#x27;s note, then follow the Night Terrors and A Monk and a Saint objectives. Finding a sword shard first can also begin the wider sword chain; a different starting order is not a reason to restart.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Map position of the well near Swartrau cathedral\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/mihai-well.webp\" alt=\"Map position of the well near Swartrau cathedral\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The 03:46 map shows the well area beside the cathedral. Investigate the note before searching for St. Mihai&#x27;s symbol.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=226\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 3:46</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">Use nighttime traversal to reach the roof entrance. Inspect the relevant symbol in the cathedral painting, then return toward the well and crypt route. If progress stalls, confirm the journal registered the symbol.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Inspecting the symbol in the cathedral painting\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/mihai-sigil.webp\" alt=\"Inspecting the symbol in the cathedral painting\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The painting contains an investigation clue. Trigger the inspection and check the journal rather than merely looking at it.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=347\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 5:47</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">Save before the crypt fight. Defeat Mihai, collect the broken sword, and confirm the objective update. The broken sword alone is not enough for the final weapon.</p>\n<h2 id=\"three-shards-including-one-that-has-moved\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Three shards, including one that has moved</h2>\n<div class=\"border-border my-5 max-w-full overflow-x-auto rounded-lg border\"><table class=\"w-full min-w-[32rem] border-collapse text-left text-sm leading-relaxed\"><thead><tr><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Branch</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">What to do</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Checkpoint</th></tr></thead><tbody><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Do Not Disturb</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Follow Focus clues into the cave and inspect the altar area</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Examine the wall map for the other leads</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Hostile Takeover</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Clear the guarded cave and search the nest</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Defeating the enemy does not collect the shard</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Executive Order</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Investigate the original cave, then follow the updated camp marker</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">The soldiers have moved the shard</td></tr></tbody></table></div>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Map position for the second sword shard\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/shard-map.webp\" alt=\"Map position for the second sword shard\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The second shard&#x27;s area is shown at 07:47. The visit still requires a fight and a search of the nest.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=467\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 7:47</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">The relocated shard is inside a camp with dangerous soldiers. The video distracts them using another creature, but enemy behavior can vary. Upgrade your main weapon, prepare healing, and return later if the level gap is too large.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: The guarded camp holding the relocated sword shard\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/shard-camp.webp\" alt=\"The guarded camp holding the relocated sword shard\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The camp entrance at 08:33. The objective is inside a tent; a demonstrated distraction is not a guaranteed safe passage.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=513\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 8:33</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">Inside the tent, inspect the small container on the barrels and confirm the shard in the journal. Check after each pickup so that you do not reach the smith with an unnoticed missing part.</p>\n<h2 id=\"restore-the-sword-then-temper-it\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Restore the sword, then temper it</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Take all three shards and the broken sword to Nareh near the Uriashi Hermitage. Check the inventory and objective after each handover. The video&#x27;s suggestion to submit parts separately is not treated here as a verified bug fix; it is simply a useful way to confirm receipt.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: The Uriashi blacksmith location on the map\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/blacksmith-map.webp\" alt=\"The Uriashi blacksmith location on the map\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The 08:59 map identifies the blacksmith used for restoration. Activate the nearby shrine for the later armour visits too.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=539\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 8:59</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">After receiving the restored purple sword, follow the smith&#x27;s ritual directions, clear the approach, and locate the red orb. Prepare before starting the trial. Finishing the tempering sequence produces the <strong class=\"text-foreground font-semibold\">Imbued Sword of St. Mihai</strong>.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: The red orb used for the sword tempering trial\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/sword-ritual.webp\" alt=\"The red orb used for the sword tempering trial\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The red orb at 09:12 begins the later trial. Prepare your save, healing, and equipped abilities before activating it.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=552\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 9:12</a></figcaption></figure>\n<h2 id=\"arbiter-armour-the-letter-and-four-materials\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Arbiter armour: the letter and four materials</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">In the supplied run, the courier appears in Swartrau after the player reaches the relevant high Infamy rank, beginning <strong class=\"text-foreground font-semibold\">A Bulwark Against Darkness</strong>. If it has not appeared, inspect Court progress, received letters, and the journal before repeatedly asking the smith to craft.</p>\n<div class=\"border-border my-5 max-w-full overflow-x-auto rounded-lg border\"><table class=\"w-full min-w-[32rem] border-collapse text-left text-sm leading-relaxed\"><thead><tr><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Material</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Route demonstrated</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Do not miss</th></tr></thead><tbody><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Lizard Moult</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">The marked area along the Ambrus-related route</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Confirm the quest item</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">A saint&#x27;s relic</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Anca&#x27;s Echoes of the Silenced Bells route, convent courtyard</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Search bodies and preserve the relevant item</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Quicksilver</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">A tower reached at night, after Home Sweet Home</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Return to the original upper room and inspect its table</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Silk Threads</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Merchant supply or the demonstrated pixie quest cave</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Search after the dialogue, descent, and fight</td></tr></tbody></table></div>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Lizard moult location marked on the map\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/armor-moult-map.webp\" alt=\"Lizard moult location marked on the map\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The lizard material&#x27;s area at 09:59. Confirm the pickup in quest items and the journal.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=599\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 9:59</a></figcaption></figure>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Tower location for the Quicksilver objective\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/armor-quicksilver-map.webp\" alt=\"Tower location for the Quicksilver objective\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The Quicksilver tower&#x27;s location at 10:56. Escaping the dream is followed by another search of the original tower room.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=656\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 10:56</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">The Quicksilver route enters a dream sequence that also connects to an early ending. If you want to continue the equipment quest, follow its investigation and escape clues rather than endlessly repeating the loop. Preserve a save before the tower.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Quest location leading to the silk threads\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/armor-silk-map.webp\" alt=\"Quest location leading to the silk threads\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The 12:22 quest marker belongs to the silk route. Follow the pixie lead through the cave encounter and check that the material actually reaches your inventory.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=742\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 12:22</a></figcaption></figure>\n<h2 id=\"finish-the-armour-enhancement\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Finish the armour enhancement</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Handing in the materials produces the crafted armour stage. Complete the subsequent ritual to obtain the enhanced set. Confirm the current form, appropriate healing quickslots, and equipped abilities before starting.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: The final Arbiter armour ritual battle\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/armor-ritual.webp\" alt=\"The final Arbiter armour ritual battle\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">The final armour ritual at 12:49. The sword and armour have separate enhancement steps; completing one does not finish the other.</span><a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=769\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">鲁路修蓝佩鲁济 · Bilibili · 12:49</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">A partial set suggests missing handovers. A complete purple set suggests an unfinished ritual, not a mysterious fifth material. Final values depend on equipment level; the displayed recording is not a universal endgame stat sheet.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\"><strong class=\"text-foreground font-semibold\">Sources:</strong> <a href=\"https://www.bilibili.com/video/BV1KAtC6MEM7/?t=214\" class=\"text-primary font-medium underline-offset-4 hover:underline\">The supplied Bilibili walkthrough from 03:34</a>. Branch names and final steps were cross-checked with <a href=\"https://www.powerpyx.com/blood-of-dawnwalker-forge-it-anew-walkthrough/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">PowerPyx</a> and <a href=\"https://www.method.gg/the-blood-of-dawnwalker/the-blood-of-dawnwalker-a-bulwark-against-darkness-guide\" class=\"text-primary font-medium underline-offset-4 hover:underline\">Method&#x27;s armour guide</a>.</p></div></article>\n"},"/guides/performance-hotfix":{"version":1,"id":"/guides/performance-hotfix","locale":"en","path":"/guides/performance-hotfix","title":"PC Performance and Hotfix 1.0.2 | Dawnwalker Wiki","description":"What Rebel Wolves shipped on Sep 3 2026, the known stutter and shader crashes, and the fullscreen workaround. Not a settings fantasy list.","heading":"PC Performance and Hotfix 1.0.2","bodyHtml":"<article data-page-title=\"PC Performance and Hotfix 1.0.2 | Dawnwalker Wiki\" data-page-description=\"What Rebel Wolves shipped on Sep 3 2026, the known stutter and shader crashes, and the fullscreen workaround. Not a settings fantasy list.\" class=\"mx-auto max-w-3xl\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm font-medium transition-colors active\" href=\"/guides/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to guides</a><header class=\"border-border mt-8 mb-6 border-b pb-6\"><h1 class=\"text-foreground text-3xl font-semibold tracking-tight md:text-4xl\">PC Performance and Hotfix 1.0.2</h1><p class=\"text-muted-foreground mt-3\">What Rebel Wolves shipped on Sep 3 2026, the known stutter and shader crashes, and the fullscreen workaround. Not a settings fantasy list.</p><div class=\"text-muted-foreground mt-4 flex flex-wrap items-center gap-4 text-sm\"><span class=\"inline-flex items-center gap-1.5\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-calendar size-4\" aria-hidden=\"true\"><path d=\"M8 2v4\"></path><path d=\"M16 2v4\"></path><rect width=\"18\" height=\"18\" x=\"3\" y=\"4\" rx=\"2\"></rect><path d=\"M3 10h18\"></path></svg>Updated Sep 4, 2026</span><span class=\"inline-flex items-center gap-2\"><a href=\"/#editorial\" class=\"underline underline-offset-4\">Dawnwalker Wiki</a></span></div></header><div class=\"text-foreground/90 text-[15px] leading-7\"><p class=\"text-foreground/90 mt-2 leading-7\">Launch-week PC is messy. This page only repeats what the studio posted and what multiple reports agreed on by Sep 4 2026.</p>\n<h2 id=\"hotfix-102-sep-3-2026\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Hotfix 1.0.2 (Sep 3, 2026)</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Steam news for app 3751260, 5:06 PM EDT:</p>\n<p class=\"text-foreground/90 mt-2 leading-7\"><strong class=\"text-foreground font-semibold\">Quests</strong></p>\n<ul class=\"marker:text-muted-foreground mt-2 ml-6 list-disc space-y-1\">\n<li class=\"text-foreground/90 leading-7\">Coen can talk to Farkas after killing everyone around him.</li>\n<li class=\"text-foreground/90 leading-7\">Lunka no longer gets lost leading the tutorial.</li>\n<li class=\"text-foreground/90 leading-7\">The uriashi blacksmith learned how to craft a certain holy sword. If <a href=\"/quests/forge-it-anew/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">Forge It Anew</a> was stuck, patch and go back.</li>\n</ul>\n<p class=\"text-foreground/90 mt-2 leading-7\"><strong class=\"text-foreground font-semibold\">Gameplay</strong></p>\n<ul class=\"marker:text-muted-foreground mt-2 ml-6 list-disc space-y-1\">\n<li class=\"text-foreground/90 leading-7\">Controller dead zone and sprint input on PC.</li>\n</ul>\n<h2 id=\"known-issues-they-are-still-looking-at\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Known issues they are still looking at</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">From the same post:</p>\n<ul class=\"marker:text-muted-foreground mt-2 ml-6 list-disc space-y-1\">\n<li class=\"text-foreground/90 leading-7\">Stutter in Windowed / Borderless. <strong class=\"text-foreground font-semibold\">Workaround: Full Screen.</strong></li>\n<li class=\"text-foreground/90 leading-7\">Crash while compiling shaders. <strong class=\"text-foreground font-semibold\">Check BIOS is current.</strong> They linked a support note from the news post.</li>\n<li class=\"text-foreground/90 leading-7\">PS5 gamepad button mapping missing on PC.</li>\n</ul>\n<p class=\"text-foreground/90 mt-2 leading-7\">Community reports on the same day (mp1st roundup, not a patch note): flickering lights, tiny UI font, sprint dying on angles, cursor vs controller, tearing, menus dead after a fullscreen switch, crashes on console and PC.</p>\n<h2 id=\"what-to-actually-try\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">What to actually try</h2>\n<ol class=\"marker:text-muted-foreground mt-2 ml-6 list-decimal space-y-1\">\n<li class=\"text-foreground/90 leading-7\">Run <strong class=\"text-foreground font-semibold\">Full Screen</strong>, not Borderless, if the frame time spikes when you turn.</li>\n<li class=\"text-foreground/90 leading-7\">Update GPU driver <strong class=\"text-foreground font-semibold\">and</strong> BIOS before you assume the game is bricked on shader compile.</li>\n<li class=\"text-foreground/90 leading-7\">If Forge It Anew cannot finish at the smith, confirm 1.0.2 is installed. That bug is named.</li>\n<li class=\"text-foreground/90 leading-7\">Do not spend a day of hourglass testing a quest that a hotfix already names. Check the patch first.</li>\n</ol>\n<p class=\"text-foreground/90 mt-2 leading-7\">System floor from the August 2026 sheet, as repeated in launch wikis: GTX 1060 / 16 GB RAM / SSD. That is the floor, not a 60 fps promise at 1440p.</p>\n<h2 id=\"consoles\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Consoles</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Launch patch added 60 fps Performance on PS5, PS5 Pro, and Series X. If your build predates that, update before you blame the fight.</p></div></article>\n"},"/guides/prologue-walkthrough":{"version":1,"id":"/guides/prologue-walkthrough","locale":"en","path":"/guides/prologue-walkthrough","title":"An 8-segment prologue plan: save Esme, rescue Lazar, find Claw Art bracers | Dawnwalker Wiki","description":"A conservative prologue route with a spare segment, the correct medicine, the crypt bracers, and clear trade-offs for reading and treasure hunting.","heading":"An 8-segment prologue plan: save Esme, rescue Lazar, find Claw Art bracers","bodyHtml":"<article data-page-title=\"An 8-segment prologue plan: save Esme, rescue Lazar, find Claw Art bracers | Dawnwalker Wiki\" data-page-description=\"A conservative prologue route with a spare segment, the correct medicine, the crypt bracers, and clear trade-offs for reading and treasure hunting.\" class=\"mx-auto max-w-3xl\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm font-medium transition-colors active\" href=\"/guides/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to guides</a><header class=\"border-border mt-8 mb-6 border-b pb-6\"><h1 class=\"text-foreground text-3xl font-semibold tracking-tight md:text-4xl\">An 8-segment prologue plan: save Esme, rescue Lazar, find Claw Art bracers</h1><p class=\"text-muted-foreground mt-3\">A conservative prologue route with a spare segment, the correct medicine, the crypt bracers, and clear trade-offs for reading and treasure hunting.</p><div class=\"text-muted-foreground mt-4 flex flex-wrap items-center gap-4 text-sm\"><span class=\"inline-flex items-center gap-1.5\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-calendar size-4\" aria-hidden=\"true\"><path d=\"M8 2v4\"></path><path d=\"M16 2v4\"></path><rect width=\"18\" height=\"18\" x=\"3\" y=\"4\" rx=\"2\"></rect><path d=\"M3 10h18\"></path></svg>Updated Sep 7, 2026</span><span class=\"inline-flex items-center gap-2\"><a href=\"/#editorial\" class=\"underline underline-offset-4\">Dawnwalker Wiki</a></span></div></header><nav aria-label=\"In this guide\" class=\"border-border bg-card mb-8 rounded-xl border px-5 py-4\"><p class=\"mb-3 text-sm font-semibold\">In this guide</p><ol class=\"grid gap-x-6 gap-y-2 text-sm sm:grid-cols-2\"><li><a href=\"#read-the-two-time-warnings\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">01</span>Read the two time warnings</a></li><li><a href=\"#a-route-with-one-segment-in-reserve\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">02</span>A route with one segment in reserve</a></li><li><a href=\"#deep-down-collect-the-bracers-before-leaving\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">03</span>Deep Down: collect the bracers before leaving</a></li><li><a href=\"#esme-needs-hot-water-and-three-scoops\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">04</span>Esme needs hot water and three scoops</a></li><li><a href=\"#two-investigations-worth-finishing-carefully\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">05</span>Two investigations worth finishing carefully</a></li><li><a href=\"#recover-when-your-schedule-slips\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">06</span>Recover when your schedule slips</a></li></ol></nav><div class=\"text-foreground/90 text-[15px] leading-7\"><p class=\"text-foreground/90 mt-2 leading-7\">Your best prologue reward is a useful set of equipment and the people you meant to save still alive. Make a manual save outside the family home. Check the hourglass cost before each choice; the route below leaves one segment for a detour instead of promising every activity.</p>\n<h2 id=\"read-the-two-time-warnings\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Read the two time warnings</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">An hourglass is an action cost. A clock beside a journal entry warns that the quest is time-sensitive. Walking, inspecting the map, and ordinary looting do not consume segments simply because you spend real time on them. Some marked activities resolve their cost automatically, however: stop and check when the time bar flashes.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Eight-segment day and night time bar\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/time.webp\" alt=\"Eight-segment day and night time bar\" width=\"1300\" height=\"650\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">Day and night each have eight segments. Check both the filled segments and the cost preview for the selected objective.</span><a href=\"https://dawnwalkergame.com/us/en/home\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">In-game tutorial · Rebel Wolves</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">Avoid training skills with an hourglass cost during the prologue. Treasure that remains available afterward is a poor reason to miss a time-sensitive rescue.</p>\n<h2 id=\"a-route-with-one-segment-in-reserve\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">A route with one segment in reserve</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">This is a conservative adaptation of Doms Roundtable&#x27;s quest tests, not a promise to reproduce his character level or loot. The core actions budget seven segments.</p>\n<div class=\"border-border my-5 max-w-full overflow-x-auto rounded-lg border\"><table class=\"w-full min-w-[32rem] border-collapse text-left text-sm leading-relaxed\"><thead><tr><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Order</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Action</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Budget</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Check before leaving</th></tr></thead><tbody><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">1</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Meet your siblings downhill and complete Live Bait; decline the extra game</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">1</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Escort them to the river</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">2</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Investigate Dead Drop, collect the Enter Not figurine, inspect If a Tree Falls</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">0 for these investigations</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Keep the items for your return to town</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">3</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Follow Gavril&#x27;s lead and rescue Lazar in Deep Down</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">1</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Reach him early and bring him back alive</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">4</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Resolve Blasphemy and return Gramla&#x27;s banner</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">1</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Finish the return conversation</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">5</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Buy Anca&#x27;s herbs and give Esme the correct medicine</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">2 total</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Hot water and three scoops</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">6</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Resolve Disturbed and return the necklace</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">1</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Decline the additional reburial activity</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">7</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Finish Like Father, Like Son</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">1</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Complete the practice fight before Mass</td></tr></tbody></table></div>\n<p class=\"text-foreground/90 mt-2 leading-7\">Use the spare segment for Page-Turner if you want time with Anca. If you already spent it on play, training, or another encounter, prioritize delivering the medicine. Keep your original save rather than overwriting it to force this route to fit.</p>\n<h2 id=\"deep-down-collect-the-bracers-before-leaving\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Deep Down: collect the bracers before leaving</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Follow the search for Lazar from Gavril, using Focus to pick up the trail. Doms explicitly shows that arriving too late can leave Lazar dead. Do this before clearing every treasure site in the woods. See <a href=\"https://www.youtube.com/watch?v=o_Ich8_rniI&amp;t=484\" class=\"text-primary font-medium underline-offset-4 hover:underline\">the rescue discussion at 08:04</a>.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">Take the torch near the cave entrance and quickslot it. In the chamber with wall pictures and a sarcophagus, inspect the pictures until the coffin becomes interactable. Collect <strong class=\"text-foreground font-semibold\">Mireleaf Bracers</strong>, continue to the guardian encounter, loot the enemy, then escort Lazar home.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Mireleaf Bracers with a Claw Art in the inventory\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/prologue-bracers.webp\" alt=\"Mireleaf Bracers with a Claw Art in the inventory\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">Mireleaf Bracers carry a Claw Art. You cannot use claws during the human prologue, but the bracers give your later night form another combat option. The numbers shown belong to this recording.</span><a href=\"https://www.bilibili.com/video/BV1Aqtq6DEJM/?t=349\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">深夜游戏99 · Bilibili · 5:49 (KhrazeGaming route)</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">If the coffin will not open, check the inspectable wall clues. If Lazar is already dead, restoring the rescue outcome requires an earlier save.</p>\n<h2 id=\"esme-needs-hot-water-and-three-scoops\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Esme needs hot water and three scoops</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Buying the herbs is only half the job. Return home, choose <strong class=\"text-foreground font-semibold\">hot water</strong>, add <strong class=\"text-foreground font-semibold\">three scoops</strong>, and finish administering the medicine. <a href=\"https://www.youtube.com/watch?v=yEs0e6-L-bM\" class=\"text-primary font-medium underline-offset-4 hover:underline\">IGN&#x27;s first-steps guide</a> and <a href=\"https://www.youtube.com/watch?v=o_Ich8_rniI&amp;t=783\" class=\"text-primary font-medium underline-offset-4 hover:underline\">Doms at 13:03</a> agree on this combination.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">Paying Anca more and staying to read are separate choices from treating Esme correctly. If you are short on time, secure the treatment first.</p>\n<details><summary>Why the medicine matters — outcome spoiler</summary><p class=\"text-foreground/90 mt-2 leading-7\">Doms compares the Mass scenes after successful treatment and failed treatment. Esme&#x27;s fate changes; this is not merely a different experience reward.</p></details>\n<h2 id=\"two-investigations-worth-finishing-carefully\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Two investigations worth finishing carefully</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">For <strong class=\"text-foreground font-semibold\">Blasphemy</strong>, inspect the footprints, loom, and cloth around Gramla&#x27;s workspace, then confront Premysl. If your goal is helping Gramla, retrieve the banner and report back. This route does not depend on the video&#x27;s alternate double-reward sequence.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">For <strong class=\"text-foreground font-semibold\">Disturbed</strong>, follow the grave clues. Near the armorer, head west through the alley, inspect the shovel to the right, and enter the house to progress the investigation. The additional reburial offer spends more time. Your position in the family dispute is a role-playing choice, not a mandatory experience optimization.</p>\n<h2 id=\"recover-when-your-schedule-slips\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Recover when your schedule slips</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">With two segments left and no herbs, go directly to Anca and then home. Read a newly found Broad Swing manual, but postpone training it. Leave the bear treasure until after the prologue. Do not grind to match a video&#x27;s displayed level: its fights and random drops may differ from yours.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">Continue with <a href=\"/guides/beginners-guide/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">your first open-world night</a> or the <a href=\"/guides/early-legendary-gear/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">early legendary route</a>.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\"><strong class=\"text-foreground font-semibold\">Sources:</strong> <a href=\"https://www.youtube.com/watch?v=o_Ich8_rniI\" class=\"text-primary font-medium underline-offset-4 hover:underline\">Doms Roundtable&#x27;s prologue tests</a>, <a href=\"https://www.youtube.com/watch?v=yEs0e6-L-bM\" class=\"text-primary font-medium underline-offset-4 hover:underline\">IGN&#x27;s first steps</a>, and <a href=\"https://www.bilibili.com/video/BV1W8td6MEvC/?t=75\" class=\"text-primary font-medium underline-offset-4 hover:underline\">the early-equipment demonstration</a>. Time indicators were also checked against the in-game tutorial.</p></div></article>\n"},"/guides/romance-guide":{"version":1,"id":"/guides/romance-guide","locale":"en","path":"/guides/romance-guide","title":"Anca, Lacra and Crake: quest checkpoints and romance choices | Dawnwalker Wiki","description":"Find each relationship route, follow Lacra’s flower scene, return to the inn with Anca, and avoid copying a playthrough’s rejection of Crake.","heading":"Anca, Lacra and Crake: quest checkpoints and romance choices","bodyHtml":"<article data-page-title=\"Anca, Lacra and Crake: quest checkpoints and romance choices | Dawnwalker Wiki\" data-page-description=\"Find each relationship route, follow Lacra’s flower scene, return to the inn with Anca, and avoid copying a playthrough’s rejection of Crake.\" class=\"mx-auto max-w-3xl\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm font-medium transition-colors active\" href=\"/guides/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to guides</a><header class=\"border-border mt-8 mb-6 border-b pb-6\"><h1 class=\"text-foreground text-3xl font-semibold tracking-tight md:text-4xl\">Anca, Lacra and Crake: quest checkpoints and romance choices</h1><p class=\"text-muted-foreground mt-3\">Find each relationship route, follow Lacra’s flower scene, return to the inn with Anca, and avoid copying a playthrough’s rejection of Crake.</p><div class=\"text-muted-foreground mt-4 flex flex-wrap items-center gap-4 text-sm\"><span class=\"inline-flex items-center gap-1.5\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-calendar size-4\" aria-hidden=\"true\"><path d=\"M8 2v4\"></path><path d=\"M16 2v4\"></path><rect width=\"18\" height=\"18\" x=\"3\" y=\"4\" rx=\"2\"></rect><path d=\"M3 10h18\"></path></svg>Updated Sep 7, 2026</span><span class=\"inline-flex items-center gap-2\"><a href=\"/#editorial\" class=\"underline underline-offset-4\">Dawnwalker Wiki</a></span></div></header><p class=\"border-primary/30 bg-primary/5 mb-6 rounded-lg border p-4 text-sm\">This guide discusses story outcomes. Outcome details are folded where possible; open them when you are ready.</p><nav aria-label=\"In this guide\" class=\"border-border bg-card mb-8 rounded-xl border px-5 py-4\"><p class=\"mb-3 text-sm font-semibold\">In this guide</p><ol class=\"grid gap-x-6 gap-y-2 text-sm sm:grid-cols-2\"><li><a href=\"#find-the-relationship-you-want\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">01</span>Find the relationship you want</a></li><li><a href=\"#lacra-check-your-current-quest\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">02</span>Lacra: check your current quest</a></li><li><a href=\"#anca-return-to-the-inn\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">03</span>Anca: return to the inn</a></li><li><a href=\"#crake-do-not-copy-the-recorded-rejection\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">04</span>Crake: do not copy the recorded rejection</a></li><li><a href=\"#check-health-before-starting-the-conversation\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">05</span>Check health before starting the conversation</a></li></ol></nav><div class=\"text-foreground/90 text-[15px] leading-7\"><p class=\"text-foreground/90 mt-2 leading-7\">Start the right quest chain, then respond deliberately during its private conversations. <strong class=\"text-foreground font-semibold\">A recorded choice is not necessarily the choice you want.</strong> The supplied Crake playthrough explicitly rejects him; copying its subtitles would produce the opposite of a romance walkthrough.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">This guide contains relationship spoilers. It names the finale quests so you can finish the private scenes before deciding to depart.</p>\n<h2 id=\"find-the-relationship-you-want\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Find the relationship you want</h2>\n<div class=\"border-border my-5 max-w-full overflow-x-auto rounded-lg border\"><table class=\"w-full min-w-[32rem] border-collapse text-left text-sm leading-relaxed\"><thead><tr><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Character</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Where to begin</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Keep these decisions separate</th></tr></thead><tbody><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Anca</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Meet her while collecting medicine, then continue her investigations</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Sharing the power in the ruins and responding at the inn are different decisions</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Lacra</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Read Ambrus&#x27;s letter, or follow the Ocha and Vicho introductions</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">The Night of Horrors is personal; Midnight Reckoning advances the ending</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Crake / Marat</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Follow the <a href=\"/guides/infamy-system/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">miller and military camp leads</a> into the Manumits</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">A Closer Look&#x27;s relationship response is separate from Rise at Dawn</td></tr></tbody></table></div>\n<p class=\"text-foreground/90 mt-2 leading-7\">The relationships are not mutually exclusive, as <a href=\"https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-romances/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">PC Gamer&#x27;s checks confirm</a>. Each scene still has its own acceptance or refusal, so that is not a reason to click through without reading.</p>\n<h2 id=\"lacra-check-your-current-quest\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Lacra: check your current quest</h2>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Lacra character portrait\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/lacra.webp\" alt=\"Lacra character portrait\" width=\"600\" height=\"900\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">Lacra&#x27;s in-game character portrait. Several garbled names in automatic subtitles refer to the same character; compare your journal instead.</span><a href=\"https://dawnwalkergame.com/us/en/home\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">In-game character art · Rebel Wolves</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">Check the chain <strong class=\"text-foreground font-semibold\">A Friend Like This → The Song of the Mountain → Hive and Seek → Our Rotten Roots → The Night of Horrors</strong>. If she has not appeared, check whether you read Ambrus&#x27;s letter. On the introduction route, check your progress with Vicho&#x27;s A Study in Crimson.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">Our Rotten Roots includes choices about memories and inviting Isbrand. One recording cannot establish that every alternative permanently blocks a relationship. Preserve a save before that sequence if you want to compare the story variations.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">The useful action sequence is in the <a href=\"https://www.bilibili.com/video/BV1g4bF6dEPf/?p=1&amp;t=871\" class=\"text-primary font-medium underline-offset-4 hover:underline\">supplied Lacra video, P1 from 14:31</a>:</p>\n<ol class=\"marker:text-muted-foreground mt-2 ml-6 list-decimal space-y-1\">\n<li class=\"text-foreground/90 leading-7\">Finish the exploration and continue investigating the Mandrake flower with her.</li>\n<li class=\"text-foreground/90 leading-7\"><strong class=\"text-foreground font-semibold\">Eat the flower.</strong> Finding it is not the end of the scene.</li>\n<li class=\"text-foreground/90 leading-7\">Follow her into the next conversation. The invitation to drink begins around 17:31; accept the intimacy and subsequent kiss to continue the relationship.</li>\n<li class=\"text-foreground/90 leading-7\">Finish that private scene before treating Midnight Reckoning as your next routine hand-in.</li>\n</ol>\n<p class=\"text-foreground/90 mt-2 leading-7\">Use the game&#x27;s actual menu text. The supplied machine transcript distorts several plant and character names, so it is more reliable for locating the sequence than quoting its buttons.</p>\n<h2 id=\"anca-return-to-the-inn\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Anca: return to the inn</h2>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Anca and Coen\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/anca.webp\" alt=\"Anca and Coen\" width=\"1200\" height=\"350\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">Anca and Coen in a gameplay scene. Her relationship develops through sustained investigation and conversation, rather than a single medicine purchase.</span><a href=\"https://www.method.gg/the-blood-of-dawnwalker\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">Screenshot · Method.gg</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">Page-Turner offers an early opportunity to spend time together. First make sure the <a href=\"/guides/prologue-walkthrough/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">correct medicine reaches your mother</a>. Continue Anca&#x27;s open-world investigations toward the ruins in <strong class=\"text-foreground font-semibold\">Stronger Than Achilles</strong>.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">The supplied <a href=\"https://www.bilibili.com/video/BV17GtD6LEBH/?p=18&amp;t=2761\" class=\"text-primary font-medium underline-offset-4 hover:underline\">P18 recording at 46:01</a> shows power remaining for only one person. This player lets Anca use it. At 49:23 she asks to return to the inn; <strong class=\"text-foreground font-semibold\">the relationship conversation follows the return</strong>, rather than completing automatically at the Font.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">The recorded successful path expresses love in the ruins, resumes the unfinished conversation at the inn, affirms that the confession was serious, and accepts the relationship. Compare <a href=\"https://www.bilibili.com/video/BV17GtD6LEBH/?p=18&amp;t=3091\" class=\"text-primary font-medium underline-offset-4 hover:underline\">P18 at 51:31–53:20</a>.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">That is a demonstrated route, not proof that every other Font choice blocks romance. Keep a separate save before allocating its power if you want to compare the character outcome with the equipment reward.</p>\n<h2 id=\"crake-do-not-copy-the-recorded-rejection\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Crake: do not copy the recorded rejection</h2>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Crake character portrait\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/crake.webp\" alt=\"Crake character portrait\" width=\"600\" height=\"900\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">Crake also uses the name Marat. His personal requests intersect with Manumit investigations, so check new journal entries after returning to him.</span><a href=\"https://dawnwalkergame.com/us/en/home\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">In-game character art · Rebel Wolves</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">Continue the Manumit investigations. After rescuing him in <strong class=\"text-foreground font-semibold\">What Moves the Dead</strong>, escort him back and help with his injuries. Follow <strong class=\"text-foreground font-semibold\">Distant Shadows</strong>, involving Askar in Tantari, into the personal conversation in <strong class=\"text-foreground font-semibold\">A Closer Look</strong>.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">The supplied <a href=\"https://www.bilibili.com/video/BV17GtD6LEBH/?p=32\" class=\"text-primary font-medium underline-offset-4 hover:underline\">P32</a> covers the investigation; <a href=\"https://www.bilibili.com/video/BV17GtD6LEBH/?p=33&amp;t=143\" class=\"text-primary font-medium underline-offset-4 hover:underline\">P33 at 02:23</a> responds to his worries. <strong class=\"text-foreground font-semibold\">Around 03:25, this player rejects the relationship.</strong> If you want romance, respond to the invitation to kiss instead. PC Gamer&#x27;s tested route corroborates that response.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">If you only see a departure objective, check whether the private quest was completed or refused. Repeating unrelated Court activities is not a demonstrated way to repair a rejected relationship.</p>\n<h2 id=\"check-health-before-starting-the-conversation\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Check health before starting the conversation</h2>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Vampiric feeding in the blood craving tutorial\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/blood-craving.webp\" alt=\"Vampiric feeding in the blood craving tutorial\" width=\"1300\" height=\"650\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">One remaining vampire health segment can trigger Blood Craving. Restore health before approaching a vulnerable NPC; this is a survival mechanic, not an affection meter.</span><a href=\"https://dawnwalkergame.com/us/en/home\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">In-game tutorial · Rebel Wolves</a></figcaption></figure>\n<ul class=\"marker:text-muted-foreground mt-2 ml-6 list-disc space-y-1\">\n<li class=\"text-foreground/90 leading-7\">Check vampire health before night-time conversations.</li>\n<li class=\"text-foreground/90 leading-7\">Preserve a save before accepting an ending warning.</li>\n<li class=\"text-foreground/90 leading-7\">Finish The Night of Horrors or A Closer Look before following departure objectives if you want their private scenes.</li>\n<li class=\"text-foreground/90 leading-7\">Match the current quest and objective, rather than the number of hours in somebody else&#x27;s playthrough.</li>\n</ul>\n<p class=\"text-foreground/90 mt-2 leading-7\"><strong class=\"text-foreground font-semibold\">Sources and scope:</strong> the supplied Lacra recording, 迪亚哥布兰度SBR&#x27;s P18 / P32 / P33 dialogue footage, and the in-game Blood Craving explanation. <a href=\"https://www.pcgamer.com/games/rpg/blood-of-dawnwalker-romances/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">PC Gamer</a> provides checks for relationship availability and entry points. Unseen alternatives are not presented as mandatory choices.</p></div></article>\n"},"/guides/time-and-quests":{"version":1,"id":"/guides/time-and-quests","locale":"en","path":"/guides/time-and-quests","title":"Dawnwalker Time System: What Uses Time & Quest Planning","description":"Learn what spends time in Dawnwalker, how day and night segments work, and how to plan timed quests within the 30-day rescue deadline.","heading":"Plan the 30 days: spend segments on the tasks that matter","bodyHtml":"<article data-page-title=\"Dawnwalker Time System: What Uses Time &amp; Quest Planning\" data-page-description=\"Learn what spends time in Dawnwalker, how day and night segments work, and how to plan timed quests within the 30-day rescue deadline.\" class=\"mx-auto max-w-3xl\"><a class=\"text-muted-foreground hover:text-foreground inline-flex items-center gap-2 text-sm font-medium transition-colors active\" href=\"/guides/\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-arrow-left size-4\" aria-hidden=\"true\"><path d=\"m12 19-7-7 7-7\"></path><path d=\"M19 12H5\"></path></svg>Back to guides</a><header class=\"border-border mt-8 mb-6 border-b pb-6\"><h1 class=\"text-foreground text-3xl font-semibold tracking-tight md:text-4xl\">Plan the 30 days: spend segments on the tasks that matter</h1><p class=\"text-muted-foreground mt-3\">Separate free exploration, activity costs, and deadlines; group daytime rituals and nighttime towers, and preserve a save before the finale.</p><div class=\"text-muted-foreground mt-4 flex flex-wrap items-center gap-4 text-sm\"><span class=\"inline-flex items-center gap-1.5\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-calendar size-4\" aria-hidden=\"true\"><path d=\"M8 2v4\"></path><path d=\"M16 2v4\"></path><rect width=\"18\" height=\"18\" x=\"3\" y=\"4\" rx=\"2\"></rect><path d=\"M3 10h18\"></path></svg>Updated Sep 17, 2026</span><span class=\"inline-flex items-center gap-2\"><a href=\"/#editorial\" class=\"underline underline-offset-4\">Dawnwalker Wiki</a></span></div></header><aside class=\"dw-quick-answer\" data-quick-answer=\"true\"><h2>What actually uses time?</h2><p>Walking and ordinary exploration do not steadily drain the clock. Marked actions and learning skills can advance time. Each day and each night has eight segments: check the hourglass and flashing time preview before committing.</p><ol><li>Check quest deadlines and day or night requirements.</li><li>Reserve time for the next story objective and essential training.</li><li>Fit optional activities around that plan and save before major decisions.</li></ol><nav><a href=\"/tools/day-planner/\">Open the day planner</a><a href=\"/tools/quest-planner/\">Compare quest time costs</a></nav></aside><nav aria-label=\"In this guide\" class=\"border-border bg-card mb-8 rounded-xl border px-5 py-4\"><p class=\"mb-3 text-sm font-semibold\">In this guide</p><ol class=\"grid gap-x-6 gap-y-2 text-sm sm:grid-cols-2\"><li><a href=\"#eight-segments-change-your-form\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">01</span>Eight segments change your form</a></li><li><a href=\"#group-tasks-by-day-and-night\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">02</span>Group tasks by day and night</a></li><li><a href=\"#budget-without-depending-on-a-loot-exploit\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">03</span>Budget without depending on a loot exploit</a></li><li><a href=\"#court-activities-should-support-your-plan\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">04</span>Court activities should support your plan</a></li><li><a href=\"#keep-a-save-before-the-finale\" class=\"text-muted-foreground hover:text-primary\"><span class=\"text-primary mr-2\">05</span>Keep a save before the finale</a></li></ol></nav><div class=\"text-foreground/90 text-[15px] leading-7\"><p class=\"text-foreground/90 mt-2 leading-7\">You can explore slowly. You cannot complete an unlimited number of activities. <strong class=\"text-foreground font-semibold\">Manage the segments charged by quests and training, not the real minutes spent walking.</strong> Check what an action costs before deciding whether its reward helps your current objective.</p>\n<h2 id=\"eight-segments-change-your-form\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Eight segments change your form</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Each day and each night contains eight segments. Filling the bar changes the phase, which can change your abilities, available activities, and healing supplies. Plan from your save&#x27;s remaining days and current phase rather than a theoretical total that ignores story transitions.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Eight-segment day and night time bar\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/time.webp\" alt=\"Eight-segment day and night time bar\" width=\"1300\" height=\"650\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">Check both the remaining phase and the selected objective&#x27;s projected cost. Crossing a day-night boundary changes what you can do next.</span><a href=\"https://dawnwalkergame.com/us/en/home\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">In-game tutorial · Rebel Wolves</a></figcaption></figure>\n<div class=\"border-border my-5 max-w-full overflow-x-auto rounded-lg border\"><table class=\"w-full min-w-[32rem] border-collapse text-left text-sm leading-relaxed\"><thead><tr><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Action</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">How to assess it</th><th class=\"border-border bg-muted border-b px-4 py-3 align-top font-semibold\">Useful habit</th></tr></thead><tbody><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Walking, map inspection, ordinary loot</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">No real-time segment drain</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Scout before committing</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Marked activities, objectives, shrine repairs</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Read the hourglass and flashing bar</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Some costs resolve automatically once engaged</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Skill training</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Inspect the node&#x27;s cost</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Skill points are not the only price</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">A clock-marked quest</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Read its deadline</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Prioritize it over repeatable travel</td></tr><tr><td class=\"border-border/60 border-b px-4 py-3 align-top\">Waiting for another phase</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Check the skipped segments</td><td class=\"border-border/60 border-b px-4 py-3 align-top\">Finish useful tasks in the current form first</td></tr></tbody></table></div>\n<h2 id=\"group-tasks-by-day-and-night\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Group tasks by day and night</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">During the day, plan Witchcraft-dependent activities such as ancient circles and Astral Communion encounters, plus conversations you want to approach as a human. Gather crafting supplies along the way.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">At night, prioritize nearby scouting towers and entrances needing Shadowstep or wall traversal. Scout a newly reached area before returning by day. Zoom the map in after scouting; some markers disappear at a wide zoom.</p>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: A scouting tower seen at night\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/vista.webp\" alt=\"A scouting tower seen at night\" width=\"1300\" height=\"650\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">A tower is a useful nighttime stop. Find the Shadowstep and wall-climbing route, scout from the top, then inspect the newly revealed map markers.</span><a href=\"https://dawnwalkergame.com/us/en/home\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">In-game tutorial · Rebel Wolves</a></figcaption></figure>\n<figure class=\"border-border bg-card my-8 overflow-hidden rounded-xl border\"><button type=\"button\" aria-label=\"Enlarge: Human haste and vampiric wolf movement\" class=\"group relative block w-full cursor-zoom-in bg-black/20\"><img src=\"/imgs/guides/haste.webp\" alt=\"Human haste and vampiric wolf movement\" width=\"1300\" height=\"650\" loading=\"lazy\" decoding=\"async\" class=\"m-0 h-auto max-h-[36rem] w-full object-contain\"/><span class=\"bg-background/90 text-foreground absolute right-3 bottom-3 inline-flex items-center gap-1.5 rounded-md px-2 py-1 text-xs\"><svg xmlns=\"http://www.w3.org/2000/svg\" width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\" stroke-linejoin=\"round\" class=\"lucide lucide-maximize2 lucide-maximize-2 size-3.5\" aria-hidden=\"true\"><path d=\"M15 3h6v6\"></path><path d=\"m21 3-7 7\"></path><path d=\"m3 21 7-7\"></path><path d=\"M9 21H3v-6\"></path></svg>Enlarge</span></button><figcaption class=\"space-y-2 px-4 py-3 text-sm leading-relaxed\"><span class=\"text-foreground/90 block\">Human haste and wolf movement reduce real travel time. They do not refund segments already spent on quests.</span><a href=\"https://dawnwalkergame.com/us/en/home\" target=\"_blank\" rel=\"noreferrer\" class=\"text-muted-foreground block text-xs underline underline-offset-4\">In-game tutorial · Rebel Wolves</a></figcaption></figure>\n<p class=\"text-foreground/90 mt-2 leading-7\">Repair a broken shrine when it meaningfully shortens repeated travel. If another usable shrine is close, keep that segment for something else. This is a route decision rather than a rule to repair every shrine or none of them.</p>\n<h2 id=\"budget-without-depending-on-a-loot-exploit\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Budget without depending on a loot exploit</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Before a major task, separate your remaining commitments into essential story or companion quests, the next skill you will actually use, and optional collection. Reserve room for the first two before adding the third.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">For example, with two night segments left, a two-segment training purchase may turn the world to day before you climb a nearby tower. Scouting first and training afterward can avoid another wait.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">The supplied videos disagree about whether taking one item or leaving one item affects a chest&#x27;s time charge. <strong class=\"text-foreground font-semibold\">Budget the displayed full cost.</strong> Do not build your route around that behavior; keep a separate save if you choose to experiment.</p>\n<h2 id=\"court-activities-should-support-your-plan\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Court activities should support your plan</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Court activities increase a boyar&#x27;s hostility and contribute to Infamy. A rapid series can bring edicts and make travel or city access harder. If you are currently handling city companion quests, clearing every sabotage marker immediately may work against that plan. See <a href=\"/guides/infamy-system/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">the Court and miller rescue guide</a>.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">Do not become so cautious that you never train. A skill that makes defense reliable can be more valuable than another random chest you do not need.</p>\n<h2 id=\"keep-a-save-before-the-finale\" class=\"text-foreground mt-10 mb-3 scroll-mt-24 text-lg font-semibold tracking-tight md:text-xl\">Keep a save before the finale</h2>\n<p class=\"text-foreground/90 mt-2 leading-7\">Pause when approaching <strong class=\"text-foreground font-semibold\">A Deal with the Devil, Midnight Reckoning, or Rise at Dawn</strong>. At an ending warning, preserve a manual save that still allows open-world travel. Check unfinished companion quests and equipment rituals before proceeding.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\">NorZZa&#x27;s release-version account describes defeating Brencis as entering the ending sequence. Having many days left does not promise ordinary exploration afterward. Reaching the deadline is a different outcome from deliberately starting the finale. See <a href=\"/guides/endings-guide/\" class=\"text-primary font-medium underline-offset-4 hover:underline\">ending entrances and saves</a>.</p>\n<p class=\"text-foreground/90 mt-2 leading-7\"><strong class=\"text-foreground font-semibold\">Sources:</strong> <a href=\"https://www.youtube.com/watch?v=OkhcaVLFeyI\" class=\"text-primary font-medium underline-offset-4 hover:underline\">Fextralife on time</a>, <a href=\"https://www.youtube.com/watch?v=9uQNB1Jgk9Q\" class=\"text-primary font-medium underline-offset-4 hover:underline\">WolfheartFPS on exploration and towers</a>, <a href=\"https://www.youtube.com/watch?v=RAC16IqF3gg&amp;t=765\" class=\"text-primary font-medium underline-offset-4 hover:underline\">NorZZa&#x27;s finale warning from 12:45</a>, and the in-game time tutorial.</p></div></article>\n"}}}